Rerun

Design Sound Effects for Games and Video

Get the sounds a scene needs: a cue sheet, sound effects you can play right away, music beds, voiceovers and audio specs your engine or editor can use.

Design Sound Effects for Games and Video agent board

About

Describe your game, video or app and get a cue sheet and the first sound effects for a scene, as files you can play and drop in.

What it does

  • Writes the cue sheet of a scene: each sound event, its trigger, variations, length, loudness and file name
  • Designs sound effects and UI sounds, rendered as audio files with variations
  • Specifies a game's interactive audio: adaptive music, spatial sound, ducking and trigger rules for your engine
  • Writes music briefs and voiceover scripts, and renders them with a generation service you connect
  • Analyses a recording with spectrograms, loudness, chroma and MFCC panels, and says what they show

What you need

  • Nothing to start: a sentence about your project is enough
  • An audio or voice generation service only if you already use one, for music, voices and realistic effects

How setup works

In the first minutes you get a small sound pack for one scene. It learns your engine, the formats and loudness you need and the style of your world along the way.

What stays in your hands

  • Every sound is delivered as a file for you to review; nothing is placed in your project for you

Coworkers in this template

Sound Designer

Designs the sound of your game, video or product: cue sheets and audio specs, sound effects you can play right away, music beds, voiceovers and audio analysis.

Skills · 5

Analyse a recording

Use when asked to analyse or visualise an audio file: spectrogram, loudness, chroma, MFCC or what is wrong with a recording.

Compose a music track

Use when asked for music, a loop, a stinger or a soundtrack from a brief.

Design the game audio system

Use when asked to plan a game's interactive audio: adaptive music, spatial sound, mixing rules or an audio spec for the engine.

Make the sound effects

Use when asked for sound effects, UI sounds or a sound pack for a scene, a game or a video.

+1 more

Frequently asked questions

Can it make sound effects for my game?

Yes. Describe the game and the scene: it writes the cue sheet and renders the first sound effects and UI sounds as audio files, with variations.

Can it compose music?

It writes the music brief, mood, tempo, length and loop points, and renders tracks with a music generation service you connect. Without one it can synthesise simple beds and stingers.

Can it turn text into a voiceover?

Yes, with a voice generation service you connect from the Rerun catalog. It prepares the script and checks pacing and pronunciation.

Does it work with Unity, Unreal, Godot, FMOD or Wwise?

Yes. Tell it your engine or middleware and it writes the audio spec and names the files for it. You import the files it delivers.

Can it analyse an audio file?

Yes. Send a recording and it shows its spectrogram, loudness over time and, on request, chroma or MFCC panels, with what they reveal.

How much does it cost to run?

The template is free. Each run uses Rerun credit, like any coworker.

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