Rerun

Build 3D Scenes From Concept Art

Turn a concept image or an idea into a 3D scene or model you can orbit, export and refine, with an art direction that keeps every asset on style.

Build 3D Scenes From Concept Art agent board

About

Give it a concept, a reference image or a one-line idea and get a 3D scene you can look around, compare with the reference and export to your engine or printer.

What it does

  • Builds 3D scenes and props from a concept, rendered from the reference's angle and refined until they match the mood
  • Turns a figurine or gift idea into a printable model, watertight and ready for slicing
  • Prepares game avatars and accessories within the platform's limits, Roblox included
  • Writes the art direction of a game: palettes, shape language, lighting, material rules and prompts for generating assets in the same style
  • Writes materials, shaders and effects for Unity, Unreal, Godot or the web, and reviews assets for consistency

What you need

  • Nothing to start: a concept image or a sentence is enough
  • A 3D or image generation service only if you already use one; it can connect it from the Rerun catalog

How setup works

In the first minutes you get a small scene or model built from your idea, as renders, a page to orbit it and a file to import. It learns your engine, its limits and your art style along the way.

What stays in your hands

  • Nothing is uploaded or submitted to Roblox, Sketchfab or a store without your go-ahead

Coworkers in this template

3D Artist

Turns a concept, a reference image or an idea into 3D scenes and models you can view, export and refine, with an art direction that keeps every asset consistent.

Skills · 5

Build the 3D scene

Use when asked to build a 3D scene or a prop from a concept, a reference image or a visual direction.

Make avatars and accessories

Use when asked to create an avatar, a character, clothing or an accessory for a game or a platform such as Roblox.

Model a figurine to print

Use when asked to turn a gift, figurine or object idea into a 3D model to print or manufacture.

Set the art direction

Use when asked to define the art direction or visual style of a game or project, write a style guide or generation prompts, or check that assets are consistent.

+1 more

Frequently asked questions

What file formats does it export?

glTF or GLB for game engines and the web by default, OBJ or FBX when you ask, and STL or 3MF for 3D printing.

Can it work with Unity, Unreal, Godot or Roblox?

Yes. Tell it your engine and it builds within that engine's limits and writes materials and shaders in its language. It does not open the engine itself: you import the files it delivers.

Can it turn a figurine idea into a 3D print?

Yes. It turns the idea into a model checked for printing, closed, with walls thick enough and a base that stands, and exports it for your slicer.

Does it use AI image or 3D generators?

It builds scenes and models itself by default. If you already use a generation service, it can connect it from the Rerun catalog and write the prompts.

Can it define the art direction for my game?

Yes. It writes a style guide with palettes, shape language, lighting and material rules, a style board, and prompts that keep generated assets consistent.

How much does it cost to run?

The template is free. Each run uses Rerun credit, like any coworker.

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